﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CommonLib.Engine;
using CommonLib.Common;

namespace RayTracerLib.Engine
{
    public class Engine3D
    {
        private Engine _engine;
        private Settings _settings;
        private Camera _camera;
        public Engine3D(Engine engine, Settings settings, Camera camera)
        {
            _engine = engine;
            _settings = settings;
            _camera = camera;
        }
        private void CreateImages(Scene scn,float d)
        {
            _engine.Render(scn,);
        }
        public void Render3D(Scene scn)
        {
            
        }
    }
}
